12 Best Builds For Fane In Divinity Original Sin 2
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Divinity: Original Sin 2 by Larian Studios can be a great game if the Undead Fane is used well. What are some ways to make the figure stronger?
Fane is one of Divinity: Original Sin 2‘s most interesting characters. He’s the only one of the Origin figures who isn’t dead, and he has a strong tie to the story and the world’s history. Because of this, having him on the player’s team makes Divinity: Original Sin 2 more fun.
Fane is also a unique attacker because he has some interesting quirks and skills. These can be put together in a number of interesting ways that really show off his skills and make him a powerful figure. Here are some of the best builds for Fane that Divinity: Original Sin 2 players should try.
Support Mage
Fane and other undead figures aren’t very tough. Healing spells and items will hurt them, so poison is the only way they can get better. But with this build, Fane can take care of not only his own survival but also that of the rest of the party. The Geomancer’s fighting skill gives him many chances to use poison to heal himself and hurt his enemies. It also has spells like “Fortify,” which let Fane make the damage-dealers in the party stronger. Meanwhile, Hydrosophist lets him use skills like Restoration and Magic Armor to heal and help his friends.
With this build, Fane also becomes an expert at moving surfaces. When spells like Hailstorm create ice surfaces, they can trip up opponents. Poison surfaces hurt and catch fire when they come into touch with fire. When he’s out of Source or his skills are on cooldown, have Fane throw grenades to change the situation even more, making fire, poison, and ice into a playground.
Build Elements
- Key Attributes: Intelligence, Memory
- Combat Focus: Geomancer, Hydrosophist
- Weapons: Wands; keep one hand free
- Civil Ability: Telekinesis
- Best Talents: Elemental Affinity, Ambidextrous
Key Skills
- Geomancer:
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- Fortify
- Contamination
- Mend Metal
- Turn to Oil
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- Hydrosophist:
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- Restoration
- Armour of Frost
- Global Cooling
- Hail Strike
-
Master of Minions
Even though Divinity: Original Sin 2 has a flexible class system, Fane is still weak no matter how she is built. Because it is hard to heal the undead, Fane can die a lot, which can be upsetting. In battle, the best way to keep him living is to keep him away from most of the fighting and let him help his allies from a distance. And what better way is there to do that than with an army of minions?
Fane can raise animals, totems, skeletons, and many other strange but helpful party members with his Summoning and Necromancer skills. These calls give the group a lot more firepower and can keep enemies from focusing on the party. When Divinity: Original Sin 2 player has more friends, they have more chances to hit their enemies where it hurts.
Build Elements
- Key Attributes: Intelligence, Constitution
- Combat Focus: Summoning, Necromancer
- Weapons: Wands
- Civil Ability: Loremaster
- Best Talents: Living Armour, Far Out Man
Recommended Skills
- Summoning:
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- Conjure Incarnate
- Dominate Mind
- Elemental infusions
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- Necromancer:
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- Raise Bloated Corpse
- Raise Bone Widow
- Shackles of Pain
-
Ranger/Conjurer
Fane is more suited to magic, so at first it seems strange for him to play as a Ranger build. He can, however, become a long-range damage provider over time. The key is to use Fane’s power to summon things with Ranger skills. So, he has a few followers to distract enemies while he does damage from a distance.
Play Dead, Fane’s special skill, also helps. The Ranger is often a “glass cannon” build, and Fane can use this talent to fake death when an enemy is too close. As he plays dead, it helps if he can lie in a pool of poison, since the healing he gets from poison doesn’t mess up the special skill.
Build Elements
- Key Attributes: Finesse, Intelligence
- Combat Focus: Huntsman, Summoning
- Weapons: Ranged (bows and crossbows)
- Civil Ability: Loremaster or Lucky Charm
- Best Talents: Elemental Ranger, Arrow Recovery
Recommended Skills
- Huntsman:
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- Tactical Retreat
- Elemental Arrowheads
- Pin Down
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- Summoning:
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- Elemental Totem
- Conjure Incarnate
- Poison Infusion
-
Wayfarer
The Wayfarer class is similar to the Ranger class, but it also has some useful Geomancer skills that help Fane a lot. With moves like Contamination and Poison Dart, he can make poison pools that heal him and hurt enemies who get too close. This gives him more options when he’s in fight.
Even though the Wayfarer can handle close fights better than the Ranger, Fane’s Play Dead still helps them. Using the same strategy of lying in a pool of poison also helps a lot.
Build Elements
- Key Attributes: Finesse, Intelligence
- Combat Focus: Huntsman, Geomancer
- Weapons: Ranged (bows and crossbows)
- Civil Ability: Lucky Charm
- Best Talents: Elemental Ranger, Far Out Man
Recommended Skills
- Huntsman:
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- Sky Shot
- Reactive Shot
- Ricochet
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- Geomancer:
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- Poison Wave
- Poison Dart
- Fortify
-
Rogue
Fane’s pick of Rogue is interesting because it helps him both in and out of battle. Rogues get more ways to move around and stay hidden, which go well with poison builds. Fane’s skills as an undead person make poison very useful because it can heal him.
Fane’s fingers make him a handy rogue when he’s not in battle. Fane can use his bony fingers as lockpicks for as many locks as he wants. This makes it easier and more profitable to steal, since now it’s free to pick locks.
Build Elements
- Key Attributes: Finesse, Wits
- Combat Focus: Scoundrel, Geomancer
- Weapons: Dual-wielded daggers
- Civil Ability: Thievery
- Best Talents: Guerrilla, Parry Master
Recommended Skills
- Scoundrel:
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- Backlash
- Corrupted Blade
- Terrifying Cruelty
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- Geomancer:
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- Contaminate
- Venom Coating
- Corrosive Touch
-
Geo Fighter
In this build, Fane plays as a standard Fighter, but he uses a lot of Geomancer skills. Fane fights on the front lines with a weapon that requires both hands and a lot of protection. In the middle of a fight, he can call up a number of poison-based spells to hurt his enemies and heal himself.
Poison Darts and Poison Wave can both turn the battlefield into a cloud of poison. Fane also benefits from having an Artillery Plant that attacks his enemies and sends out poison clouds every so often.
Build Elements
- Key Attributes: Strength, Intelligence
- Combat Focus: Warfare, Geomancer
- Weapons: Two-handed swords, maces, or axes (Strength-based two-handed weapons)
- Civil Ability: Bartering
- Best Talents: Executioner, Opportunist, Elemental Affinity
Recommended Skills
- Warfare:
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- Battle Stomp
- Crippling Blow
- Whirlwind
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- Geomancer:
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- Poison Dart
- Venom Coating
- Corrosive Wave
-
Shadowblade
Using Fane as a Shadowblade is very successful, since an undead Shadowblade has scary DPS potential and fights based on critical hits. Fane’s Polymorph branch not only helps him in fight with spells like Skin Graft and Apotheosis that make him stronger, but it also fits the story of a character who wants to change their appearance to blend in.
Like the Rogue, the Shadowblade can use Fane’s fingers to open any door. Fane can sneak into enemy camps and cut a few people’s necks without anyone knowing he’s there.
Build Elements
- Key Attributes: Finesse, Intelligence
- Combat Focus: Scoundrel, Polymorph
- Weapons: Dual-wielded daggers
- Civil Ability: Lockpicking
- Best Talents: Guerilla, Escapist, The Pawn
Recommended Skills
- Scoundrel:
-
- Backlash
- Throwing Knife
- Sawtooth Blade
-
- Polymorph:
-
- Skin Graft
- Chameleon Cloak
- Chicken Claw
-
Cleric
Cleric might seem like an odd choice for the zombie Fane, but there is a surprising amount of synergy here. The class’s trait focuses make Fane’s Vitality higher and give him a lot of stamina on the front lines. He can also use his Necromancer skills to cast magic with a scary theme, which is fitting for an undead creature like himself.
Hydrosophist skills, on the other hand, are where the real promise lies. With these, Fane can use powerful heals to keep allies living. He can also use them to kill zombie enemies. However, Fane needs to be careful not to use spells like Mass Cleanse Wounds, which will hurt him as well as his enemies.
Build Elements
- Key Attributes: Constitution, Intelligence
- Combat Focus: Hydrosophist, Necromancer
- Weapons: Staves are the best choice for Fane, even though they aren’t the usual for the Cleric class.
- Civil Ability: Bartering
- Best Talents: Leech, Morning Person, Far Out Man
Recommended Skills
- Hydrosophist:
-
- Restoration
- Armour of Frost
- Arcane Stitch
-
- Necromancer:
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- Blood Sucker
- Mosquito Swarm
- Living on the Edge
-
Pyroclastic Mage
The Lone Mage is a bit of a cheese Mage build that is strong in most situations but can get boring very quickly. The idea is to use a mix of mage skills along with Fane’s Time Warp power.
For this to work well, Divinity: Original Sin 2 players need to set off a chain reaction of certain skills, such as Apotheosis, Adrenaline, Peace of Mind, Time Warp, and Pyroclastic Eruption. The first turn makes moves cost almost no AP, raises different stats, and hits the enemy with a strong attack. Then, Time Warp gives Fane a second turn right away. With Skin Graft, Adrenaline, and another Pyroclastic Eruption on this bonus turn, most enemies can be killed before they even get a chance to fight.
Build Elements
- Key Attributes: Intelligence, Wits
- Combat Focus:Polymorpher and Geomancer (main focus); Pyromancer and Scoundrel (minor focus).
- Weapons: Dual-wielded wands
- Civil Ability: Penalty Kick Online
- Best Talents: Glass Cannon, Far Out Man, Mnemonic
Recommended Skills
- Polymorph: Apotheosis
- Geomancer: Pyroclastic Eruption
- Pyromancer:Peace of Mind
- Scoundrel: Adrenaline
Witch
Fane’s Witch build is good because it has skills like those of a Rogue and skills like those of a Necromancer. Like the Rogue and Shadowblade builds, Fane can sneak into places with his finger lockpicks and learn useful ways to avoid getting caught. He can fight up close with direct attacks or far away with spells, making this a versatile class that works well in many situations.
This build’s magical side uses skills that can both heal Fane and hurt enemies. Necromancer is a flexible tree that has both spells that heal and spells that hurt. With Scoundrel’s movement, this makes for a flexible build that lets Fane pick up the slack for the team and gives him the ability to do things on his own.
Build Elements
- Key Attributes: Finesse, Intelligence
- Combat Focus: Scoundrel, Necromancer
- Weapons: Dual-wielded daggers or wands
- Civil Ability: Sneaking
- Best Talents: Leech, Torturer, The Pawn
Recommended Skills
- Scoundrel:
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- Rupture Tendons
- Gag Order
- Chloroform
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- Necromancer:
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- Mosquito Swarm
- Decaying Touch
- Infect
-
Inquisitor
It looks like Fane was made to be an inquisitor. With his big, two-handed tools, he can beat people up in the middle of a fight. The Warfare and Necromancer skills work well together to get rid of enemies as quickly as possible.
Fane also gets some helpful support moves from the Necromancer tree, like Infect, which makes it harder for enemies to hurt him and his allies when they hit him and them. Living on the Edge can also make Fane temporarily invincible, giving him time to drink a few deadly vials or have a friend drop a poison pool at his feet. This helps him stay alive while he causes trouble on the front lines.
Build Elements
- Key Attributes: Strength, Constitution
- Combat Focus: Warfare, Necromancer
- Weapons: Two-handed swords, maces, and axes (Strength-based two-handed weapons)
- Civil Ability: Telekinesis
- Best Talents: Opportunist, Picture of Health, Executioner
Recommended Skills
- Warfare:
-
- Whirlwind
- Battering Ram
- Phoenix Dive
-
- Necromancer:
-
- Infect
- Living on the Edge
- Death Wish
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Some people might say that Fane’s default class is his best. As a Wizard, he is good at spells that use different types of elements. He is a master at controlling the battlefield because he can burn his enemies, heal himself, and cause all kinds of chaos.
The key is to use any and all skills that make poison and slow effects and spread them. Enemies will be stuck in a painful soup of poison clouds and pools, while Fane will almost always be healing. Fane can then use Geomancer attacks to trap enemies in pools of oil and blow them up with fire by setting these areas on fire.
Build Elements
- Key Attributes: Intelligence and Constitution
- Combat Focus: Pyromancer, Geomancer
- Weapons: Dual-wielded wands
- Civil Ability: Loremaster
- Best Talents: Far Out Man, Savage Sortilege, Elemental Affinity
Recommended Skills
- Pyromancer:
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- Searing Daggers
- Ignition
- Fireball
-
- Geomancer:
- Fossil Strike
- Poison Wave
- Earthquake