10 Best Wizardry Spells In Wo Long: Fallen Dynasty

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If you want to know the best Wizardry Spells to use in Wo Long: Fallen Dynasty, you don’t need to look any further than this list.
Team Ninja’s Wo Long: Fallen Dynasty comes after their other Souls-like games did very well. It takes place before the Three Kingdoms period in Chinese history. Instead of the planned actions and builds of their earlier games, it focuses on deflection and constant movement.
The use of magic is a big part of the game that has been greatly improved since the Nioh games. Here, they are called “Wizardry Spells,” and they are based on the Five Virtues of ancient Chinese philosophy. They can be used more smoothly in battle. But because there are so many, it can be hard to decide where to put your attention.
Elemental Weapon – All Phases

These are the Five Virtues of the game: Fire, which is about violence. Water, which is about motion. Earth, whose main goal is defense. Wood, which is used to help people heal. Metal, which is all about magic. You can definitely focus on one trait, but it helps to try out each of them a little bit.
For example, you must get the elemental weapon spell for each step. This gives you a sure way to keep building up an enemy’s elemental damage over time, which can be hard to do with other spells. Plus, they only cost Spirit, which means you can use them often if you’re good in battle.
Imposing Slab – Earth Phase

Most of Wo Long‘s harm spells are more useful for what they do after they hit than for how much damage they do. Imposing Slab is a good example of this because it throws up several powerful rock pillars in front of you.
This spell does good damage, but its real power comes from how much it stuns and knocks back. Even though it can’t beat critical blows, it can pretty successfully push back all but the most powerful enemies, giving you more room to move.
Absorb Vitality – Wood Phase

The harm that Wo Long’s enemies do can be very painful. Many Soulslikes can be hard for people who haven’t played them before, but Wo Long’s greater focus on deflecting makes that impossible to avoid. If you fail to block, you will take a lot of damage.
This is when Absorb Vitality is useful. Instead of using up your limited healing, try to heal small wounds with Absorb Vitality, which restores health in proportion to the damage you do. Because of this, it is a great thing to use right before a Fatal Strike to recover a lot of health.
Aqua Blink – Water Phase

Most of the time, baggage isn’t as important in Wo Long as it is in other works of the same time. It changes how much Spirit Spells and Martial Arts use, but the biggest effect is that it makes it harder to dodge. Since you’ll spend most of your time avoiding, it’s not too bad of a deal.
Some enemies are big, so you’ll need to know how to dodge from time to time. With Aqua Blink, you can always get out of the way. It turns you into a misty cloud that moves quickly across the battlefield. You can use it to get closer to an enemy, avoid strikes, or get away from the fight for a moment.
Elemental Plague – Metal Phase

One of the most important things about the Five Virtues is how they all work together. Water is weak against Earth, and Earth is weak against Wood. Knowing how these types work together is important for Wo Long because it lets you totally stop an enemy’s turn if you counter it, but the same goes for you.
This system is made easy for you by Elemental Plague. When used on an enemy, it makes them more vulnerable to the Five Phases, which lets them build up very quickly. The more you stack, the weaker an enemy becomes generally, so you can easily kill them. Also, every time an effect goes off, the enemy is quickly stunned, which stops them from attacking.
Amplify Damage – Fire Phase

Since Fire is all about being aggressive, it makes sense that you’ll try to stay in the middle of the fight, throwing hits and using Martial Arts whenever you can. So, you might not be actively using a lot of Wizardry Spells, but it’s a good idea to keep Amplify Damage in your moveset if you play in this way.
Amplify Damage does exactly what it says it will do: it makes all of the damage you do and take go up by the same amount. It’s a risk-and-reward spell, but if you’re good at not getting hit, you can get a lot out of it.
Illusionary Shell – Earth Phase

The Earth Phase is all about standing your ground. It reduces the amount of spirit you need for different defensive acts and gives you a lot of spells to help you do that. Illusionary Shell is one of these spells.
This power gives you an invisible shield that lasts for a certain amount of time or until you take enough damage. Most of the time, this lets you take a few hits before getting hurt or reduces the damage from an attack that could have killed you. It saves lives.
Toxin Bubbles – Metal Phase

During the Metal Phase, most of the time is spent adding to the Poison state effect. Like many state effects, Poison hurts enemies over time and makes them more vulnerable to Fire.
Toxin Bubbles is one of the best spells that does what many other spells do. It sprays a long-lasting pool of poison in front of you in a circle, making enemies inside it sick and hurting them for as long as the pool lasts. It’s a great way to control a crowd.
Enhanced Defense – Earth Phase

This is another Earth Phase spell, and this one helps you take less damage. As you might expect, Enhanced Defense makes your defense pretty much a lot better. This lets you take a few more hits before you die, which was always going to happen.
It might not always work against the tougher enemies as the game goes on, but since it’s one of the first spells you get without having to spend in the Earth Phase, it’s great while you learn Funny Shooter 2.
Cleanse – Wood Phase

When it’s not raining lightning, the Wood Phase is all about making sure you stay alive by improving your defense and healing you. It’s also one of the few stages in which allies, other NPCs, and player-controlled units can help each other.
Cleanse lets you and your allies quickly get rid of any negative status effects that have built up. It also gives a positive effect that lowers all status effects for a short time, except for the Metal Phase, which is its weakness. It lets you become the doctor in the game.