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Even though Amnesia: The Bunker may be the most different from the other games in the series, it has some things in common with them.
The Amnesia series puts you in the shoes of different people in disturbing situations from different times and places. In Amnesia: The Bunker, you and a monster are stuck in a World War I bunker while the war rages outside on the battlefield. But there are always things that link each game that need to be found.
Amnesia: The Bunker is the most enclosed place in the series, but it is also the scariest because of how it is set up and where the monster will come in. And if you’ve played the other Amnesia games, you’ll notice a lot of changes.
The Game’s Short Length
The latest Amnesia game is the smallest in the series since A Machine for Pigs in 2013. It takes about four to six hours to beat, which is about the same as the last game in the series, A Machine for Pigs. This is much faster than The Dark Descent and the first Amnesia: Rebirth. You can finish it in eight to ten hours.
This is mostly because there isn’t much to the story and it’s not hard to figure out. The short goal is to get out of the bunker where the creature is stalking you in small, tight areas. You might be surprised by how long it is, but the gameplay is some of the most suspenseful in the Amnesia series so far.
A New French Protagonist Facing Horrors
In Amnesia: The Bunker, you play as Henri Clément, a French soldier in World War I. He’s not the first French main character in the Amnesia games, though. In the Amnesia: Justine add-on for The Dark Descent, Justine Florbelle was the main character. She was a creepy villain who killed her father and tortured her admirers.
In Amnesia: Rebirth, you played as Anastasie “Tasi” Trianon, a French engineering drafter who was pregnant and had to survive the terrible things that Empress Tihana did. Henri is the first person in Amnesia who is in the military and can get guns to protect himself from the dark forces. And he doesn’t have a dark past with bad research or crimes like the other characters in Amnesia.
Familiar Distraction Mechanics
There were scary invisible animals called Kaernks and The Failed Experiments in Amnesia: The Dark Descent and its sequel, A Machine for Pigs. The splashes of water they make are the only way to tell how close they are. For the Kaernks, you should either stay out of the water or throw pieces of human parts to keep them from finding you.
In The Bunker, the environment is full of giant rats that have been changed. They are a threat in addition to the monster.There are many ways to get rid of rats, but the most common are throwing pieces of meat you find around the bunker to confuse them or waving fire in front of them.
Detailed Character Memory Collectibles
Amnesia: The Bunker and Rebirth both have great 3D settings and atmospheres that build tension, but it’s the 2D collectibles that have the most interesting art direction. In Rebirth, cutscenes and memories were made to look like detailed sketches of the characters. You could even find pictures of the expedition team.
In The Bunker, you can find notes and dog tags left by dead soldiers. You can also find a lot of photographs that remind you of past events. Before the war, Lambert took a picture with his family at the Eiffel Tower, where Tasi and her husband Salim also posed for a picture. The way the shot looks reminds me of the care that went into making Rebirth’s images.
Lone Monster And No Sanity Meter
Games like The Dark Descent, Rebirth, and A Machine for Pigs normally had at least two or three types of grotesque enemies. But besides the rats and the deadly soldier Toussaint, who you meet as a boss in the Roman Tunnels, The Beast is the only enemy that chases you. And the monster in Amnesia: The Bunker may be the scariest thing in the whole series.
It looks like a giant, mutated golem with torn clothes and long, razor-sharp nails. It also doesn’t affect your mind like it did in The Dark Descent and Rebirth. Because there’s no sanity meter in this part. It can sneak up on you from many places in the cave. This is another thing that this part has in common with A Machine for Pigs.
Orbs And The Other World
The main piece of story that ties the Amnesia games together is the Other World and the Orbs from it that cause all the bad things to happen in the protagonist’s world. In the story of Amnesia: The Bunker, you can see hints of the Other World in the journal notes about what happened to certain characters and in the floating pieces of trash.
In the Roman Tunnels, there is also a statue of a Roman man in a dress and cape. His right arm is missing, and his left hand is holding an orb. This looks like the big Orb figure in Rebirth’s Other World, but your character in 8 Ball Pool never gets an Orb.
Harvester Water From Amnesia: Rebirth
The Harvester water that infected Tasi and the rest of her expedition crew and turned them into the Harvester monsters that chased her is a straight plot point that comes back from Rebirth. The same mutagen from the Other World ended up in a pool of water in a hole outside the Roman Tunnels. This was the direct cause of Augustin Lambert turning into The Beast.
Henri unintentionally turned Augustin into a monster by making his friend, who was already weak, drink it. He didn’t know that the water from this source was dirty. Augustin’s Harvesters were very different from the ones in Rebirth. This could be because of the poisons he was exposed to on the battlefield earlier.
The Shadow Is Present In The Final Battle
In the last part of Amnesia: The Bunker, the Shadow comes back in a very strange way. There’s a chance you might not see it at all, and even if you do. It’s fuzzy and hard to make out. If you fall off the bridge levels while trying to escape or kill the beast before the game ends. You will see a blurry red blob move across the screen.
In the death animation, Henri gets up from the fall still living. But then the Shadow appears and gets closer and closer to the camera. The Shadow is usually a visible network of fleshy growths that grows around the environment to protect the Orbs. However, its sudden arrival here only raises more questions.
Animal Toys And Inventory UI
In Rebirth, managing stocking space is done in a similar way. But this time it is done in a supply bag instead of a spiral notebook. So, once again, you can see that the design of the character’s items fits their background. Due to Tasi’s engineer drawings, Rebirth had a spiral notebook with sketches of the things. And Henri’s are kept in a satchel since he’s a soldier. This is how they look in the game.
The usual square slots hold weapons, explosives, ammunition, tools, and puzzle pieces. One of them is a stuffed rabbit that Lambert got for his child and that you can use to distract his monster form during the game. This reminds me of the monkey toy named Makka that Tasi’s daughter Alys liked to play with.
Augustin Lefévre And Pulling Grenade Pins
Even though the earlier Amnesia games left you defenseless, you could still find weapons and explosives. In Amnesia: Rebirth, there was a tank puzzle that needed the pin of a grenade to be pulled out. In The Bunker, in addition to Henri’s starting revolver and Toussaint’s shotgun. You also have grenades that you can throw at the platforms in the final fight to make the monster fall through and trigger an alternate ending.
In Rebirth, the grenade is connected to the body of an army captain named Augustin Lefévre. Augustin Lambert, a soldier in Amnesia: The Bunker, also has the same first name. This could be a reference to the military theme in Amnesia: Rebirth, which is a big part of The Bunker.